Unoffical Bloodmoon patch for Wizards' Islands - Scourge of the Frost Bringer

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Features
- This mod replaces Wizards' Island's snow with Bloodmoon's snow. This way it makes the game run faster in outdoor areas.
- Makes the frost damage dependent on the player's frost resistance. You can also disable the frost damage for the player when he/she is a vampire or is in werewolf form. To do so open the console with the ~ key and write:
set WI_NoVWFrostDamage to 1
- Some scripts are now working differently. The result is that the player would be able to leave the island anytime he/she wants without any negative outcome. I didn't added any way to do this though.
- It replaces the lava steams coming out from the chimneys in Wintervale with the default Morrowind chimney smokes.
- Wizards' Islands stops the Tribunal levitation preventer script. Since the Tribunal bug was fixed in Bloodmoon this patch turns the script back on.
- The WI_introscript didn't stopped itself after the ghost appeared. The patch fixes that.
Installation
- This mod requires the Wizards' Islands - Scourge if the Frost Bringer mod and Bloodmoon.
- Extract the zip file into your Morrowind\Data Files folder. The default Morrowind folder is: C:\Program Files\Bethesda Softworks\Morrowind.
- In Morrowind's autorun menu click on Data Files then enable Wizards_Islands_BM_Patch.esp by double clicking on it's name.
- Click OK, and start the game.
- The other Wizards' Island patches are compatible with this patch.
- It's not required to start a new game to use this patch and it only does minimal change in the Wizards' Island esm file.
Credits