Regionally known werewolves
mod for Morrowind
Readme file
Description
Do you hate when you change to werewolf form or back and somebody sees you
the whole world gets know that you are a werewolf and nobody speeks to you
anymore and everybody attacks you? The only way to make the NPCs friendly
again was to load back a previous savegame or cure yourself from lycanthropy.
With this mod when you become a known werewolf in an area you won't become
a werewolf that the whole world knows. For example if you become a known
werewolf in Balmora you can still go to Caldera and other towns. Locals will
not attack you untill you become a known werewolf there as well. In this
mod every originally ingame town can remember your werewolf status but you
can not only get known in towns you can become known everywhere even
in locations that were added by other mods. And that's not all. When you
become a known werewolf somewhere after a certain days people of that area
will forget that they saw you changing from the one form to the other. The
bounty you get when you become a known werewolf was also removed by this
mod.
Features
- 37 originally ingame towns and imperial fortresses can remember your werewolf
status.
- The mod can remember every area where
you are a known werewolf.
- You cannot become a known werewolf in the Skaal Village, in the Gloomy
cave and near the Altar of Thrond.
- The originaly ingame PCKnownWerewolf global variable
will dinamicly change it's value.
- After a certain number of days people will forget that you are a werewolf.
The default value is 30 days.
- Possible to change that how many days people will remember that you are
a werewolf.
- When you change from human form to werewolf you won't get a bounty.
- When you change back you will loose all the bounty you got when you was
in werewolf form.
- Message boxes will inform you when you enter an area where you are a known
werewolf and will also tell you that how many days you have to wait till
the locals forget you as a werewolf.
Some other notes
Although you cannot be a known werewolf in the Skaal Village, in the Gloomy cave
and near the Altar of Thrond but if people see you as a werewolf they will attack
you. Your best choice is to run away, sleep 3-4 days and go back in your human
form. They should not be hostile anymore.
- Sometimes when you teleport back to a cell where you are not a known werewolf
from a cell where you are, some npc MIGHT attack you. Do the above trick to
calm them down.
- It is possible to reset the mod and make yourself an unknown werewolf in
all places with this console command: set RKW_KnownWerewolfCheck.Reset
to 1 (note that there is a dot before the Reset text).
- Please note that the script that this mod is using is quite big. Although
I tried to make the script as short and as fast as I can while providing it's
full functionality, it may cause some slowdowns on older computers.
- The esp file has a GMST entry but don't remove it. It is required for the
mod. The mod is clean.
- The original "You have been detected changing from a werewolf state." message
has been disabled by this mod. If you see it that means you have a "dirty"
mod in you mod list. Use TESTool to
clean your mods. Resaving this mod in the editor can cause the same problem.
When you load the game with this mod and you see a message about "the
selected master files or plugins have changed" don't
resave this mod in the editor. Use
the TESTool to correct the plugin's version information by enabling the force
save for clean plugins option. The reason why you should not resave the mod
is that I hexedited the esp file and made the sWerewolfAlarmMessage gamesetting's
string 1 charachter long and set that charachter's hex value to #00.
- If you find any bugs in this mod please let me know about it at zennorious@msn.com
Changing the amount of days you have to wait till NPCs forget that you are
a werewolf
In the game open the console with the ~ key and type: set
RKW_Setting_KnownWerewolfTime to <amount of days>
For example if you would like to be a known werewolf in a place for 10 days type:
set RKW_Setting_KnownWerewolfTime to 10
Note that this won't change the old places where you are a known werewolf only
the new ones so be carfull with large numbers.
The maximum value is 32767.
The default value is 30.
Installation
- Extract the downloaded (possibly .zip) archive with a program. (WinZip,
WinRar, ZipGenius, 7zip, WindowsXP and many-many program can make this.)
- Make sure that the extracted files have a directory structure. You should
see two esp and this htm file and one Meshes directory. If you can't see
the Meshes directory then your archive extractor program didn't exported
the directory structure. You will have to enable it in the program or download
a newer version of the program.
- Move the extracted files and directories into your Morrowind\Data Files
directory. The default Morrowind directory can be found at "C:\Program Files\Bethesda
Softworks\Morrowind".
- I suggest you to make a backup savegame in case you want to remove this
mod.
- Launch Morrowind and in the autorun menu click on Data Files.
- In the newly opened dialog scroll down in the list and double click on
- RKWerewolf.esp if you have both Morrowind, Tribunal and Bloodmoon
- RKWerewolf-NoTrib.esp if you only have Morrowind and Bloodmoon.
The box near the file's name should be selected now.
Only check one of the
files and not both!!!
- Click OK and start the game.
- Enjoy!
Uninstallation
- Launch Morrowind and in the autorun menu click on Data Files.
- In the newly opened dialog scroll down in the list and deslect
the checkbox near the
- RKWerewolf.esp
- RKWerewolf-NoTrib.esp
files by double clicking on the one that is checked.
- Press OK and close the autorun menu with Exit.
- Go into your Morrowind\Data Files directory and delete all of the files
that were added by this mod. You can check which file were added by this
mod by opening the downloaded archive. Don't delete files that are used
by other mods!
- Start the game and load one of your savegames.
- If you made a backup savegame load that file.
- If you didn't made a backup file or you don't want to loose your progress
in the game you can load your latest savegame but you will get some error
messages. You can keep clicking on the yes button until the game loads or
you can press the "Yes to all" button if you enabled it in the
Morrowind.ini file. Now you will be a known or a not known werewolf depending
on what you were when you last used the mod. You can change it by
opening the console with the ~ key and typing:
- set PCKnownWerewolf to 0 (if you want to be a not known werewolf)
- set PCKnownWerewolf to 1 (if you want to be a known werewolf)
Close the console with the ~ key and save your game.
Credits
This mod was created by me, Zennorious
Morrowind, Tribunal and Bloodmoon was created by Bethesda Softworks