---------------------------------- --- Month Bugfix v2.0 - Readme --- ---------------------------------- --- News in v2.0 ------------------------------------------------------ 1. All the months now have the correct ammount of days just like in the real life. 2. Every fourth year will be a leap-year in the game. That means that Sun's Down will sometimes have 28 sometimes 29 days. 3. If you don't have Tribunal or Bloodmoon and you are going to start a new game then you won't have to type the activation console command into the game. The script will start in the Census and Excise Office in Seyda Neen. 4. Improved compatibility by changig the esp files' date and moving them to the top of the mod list. ------------------------------------------------------------------------ 1. Description In Morrowind there are 12 months just like in the real world. The problem is that the first month called Morning Star is missing and the year starts with the second month. This plugin corrects this bug and makes Morning Star an active month. 2. There are other mods like this. What is the difference? The other mods correct the new year's first day to 01. Morning Star and that's all. The problem is that the next day will be 01. Sun's Dawn which is the second month and not 02. Morning Star which should be the correct date. This mod fixes the entry month so Morning Star will work 100% correctly. 3. Installation -If you have either Tribunal or Bloodmoon or both then copy the "Month Bugfix.esp" file into the "Morrowind\Data Files\" folder. -If you don't have any expansion then copy the "Month Bugfix - NoExp.esp" file into the "Morrowind\Data Files\" folder. -In the game's autorun menu select "Data Files" and select "Month Bugfix.esp" or "Month Bugfix - NoExp.esp" in the list. Then click OK and start the game. Note: -If you had the previous version of this mod you will see an error message about the Zen_Monthfix script has changed and the script will reset. -If you are using the Unoffical Morrowind Patch by Thepal you will see an error message about the Ltm_MonthFixScript differs. -If you are using Spuzzum's Year Patch bugfix you will see an error message about the _spzYearPatchActivatorScript differs. -Just ignore these error messages and click "Yes". 4. Playing the mod If you have either Tribunal or Bloodmoon you don't have to do anyting. The mod will automaticly fix the months in the background. If you only have Morrowind then the first time you load the mod do these: you have to load your save game open the console by pressing ~ write: StartScript Zen_Monthfix close the console by pressing ~ save your game Or if you start a new game the script will automaticly start in the Census and Excise Office in Seyda Neen. (Added in v2.0) 5. Uninstalling the mod Simply delete the file "Month Bugfix.esp" or ""Month Bugfix - NoExp.esp"" from the "Morrowind\Data Files\" folder. When you load your save game there will be an error message about the "Zen_Monthfix" global script is missing. Just ignore it and press "Yes". Save your game. 6. Compatibility This mod works perfectly with the Unofficial Morrowind Patch by Thepal. The mod also works with Spuzzum's Year Patch bugfix but you don't have to install that mod in order to use this one. Please note that if you change the mod or using this mod in another mod you'll have to make sure that it is in the top of the list. You can achive this by changing your computer's date to an early one (I used 1980) and resave the esp file with TESAME. If you don't do this some other mods that checks the game's days will believe that not one but two days have passed. 7. Credits The Elder Scrolls III - Morrowind, Tribunal and Bloodmoon was created by Bethesda Softworks. This mod was created by Zennorious (zennorious@msn.com / http://zennorious.tk).