Development

 

I have many new converter modules in development. Supporting a new file format requires a lot of preparation. First, I need the cooperation of the company responsible for the file format. I need a detailed specification of the bytes in the binary file, as well as a copy of the program, technical support of the program. Next, I can begin the design and programming of a converter module. This alone might take many man-months. After that, field testing can begin, and finally it can become part of 3D Object Converter.

 

Converter modules for the following file formats are in development
File format / Supported file formats
Extension
Load / Save
Status - Available
3D Systems
SLC
Load
Finished - unreleased
Archangel
XBN
Load
Finished - unreleased
Archlord
ECL
Load
Finished - unreleased
Battle of the Immortals
M4F
Load
Finished - unreleased
EA Sports MMA
*_GEOM
Load
Finished - unreleased
Idea Spectrum Model (Realtime Landscaping Plus, Pro)
ISM
Load
Finished - unreleased
Loong: The Power of the Dragon
FSCN
Load
Finished - unreleased
Loong: The Power of the Dragon
FSKIN
Load
Finished - unreleased
Loong: The Power of the Dragon
FSM
Load
Finished - unreleased
Lunia Online
SKINNEDMESH/XML
Load
Finished - unreleased
Maestia Online
MMF
Load
Finished - unreleased
Majesty 2: The Fantasy Kingdom Sim
MESH/MATERIAL
Load
Finished - unreleased
Might & Magic Heroes VI
GOBJ
Load
Finished - unreleased
NCsoft (Auto Assault, Tabula Rasa)
GEO
Load
Finished - unreleased
Neuro
SMDL
Load
Finished - unreleased
PolyCAD (3D Polygon)
GEO
Load / Save
Finished - unreleased
PolyCAD (3D Polyline)
GEO
Load / Save
Finished - unreleased
Scions of Fate
MDL
Load
Finished - unreleased
Scions of Fate
SKIN
Load
Finished - unreleased
Shaiya Online
3DO
Save
Finished - unreleased
Surfstand Surface Data File
SDF
Load
Finished - unreleased
The Nebula Device 2 Binary
NVX2
Load
Finished - unreleased
Touhou Dokasuka
GSA
Load
Finished - unreleased
Voltron: Defender of the Universe
CMFH/MAT.TXT/CFG/CSF
Load
Finished - unreleased
With Your Destiny
MSH
Load
Finished - unreleased
XNALara Binary Mesh
MESH
Save
Finished - unreleased

 

Functions/Tools are in development
Functions/Tools
Menuitem
Hotkey
Status - Available
WEB Updater v1.30
-
-
Finished - Downloadable

 

Configuration parameters are in development
Parameter
Type
Default Value
Status - Available
Bone_R
Colors
0
Finished - unreleased
Bone_G
Colors
0
Finished - unreleased
Bone_B
Colors
1.0
Finished - unreleased
Bone_Connection_R
Colors
1.0
Finished - unreleased
Bone_Connection_G
Colors
1.0
Finished - unreleased
Bone_Connection_B
Colors
0.5
Finished - unreleased
Vertex_Color_R_Default_Material
Colors
1.0
Finished - unreleased
Vertex_Color_G_Default_Material
Colors
1.0
Finished - unreleased
Vertex_Color_B_Default_Material
Colors
1.0
Finished - unreleased
Vertex_Color_A_Default_Material
Colors
1.0
Finished - unreleased
OGRE_ASCII_Vertex_Normals_Export
Export
True
Finished - unreleased

 

If you are interested in assisting me in the design or testing of Converters, or have ideas for other converter modules, please E-Mail me.

Free support:

If you have an unsupported polygon based 3D object type please send me any sample files and the file format description (for binary files, if it's possible) by e-mail.